Made for Ludum Dare 56 in 72 hours. The theme was "Tiny Creatures".

This sandbox is more or less an experiment than it is a full-fledged game. You are given little 'daemons' with basically non-existent AI, and you get to add little behaviors to them, which they'll act on in order.

Can you with a fight with a robot? Can you get the demons to stop beating up on Doom Guy? Can YOU solve the tutorial that was made in an hour?!

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Click download now to get access to the following files:

TinyDaemons (72 hour jam) 26 MB
TinyDaemons (Other snapshot builds).zip 103 MB

Comments

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This idea is so unique. I love the psuedo development style of the game. The tutorial was difficult to get going but I appreciated that you included the “doomed” version so I can get an idea of what a real game could look like. One idea to make the main game less chaotic would be to allow me to preconfigure daemons and then deploy my preconfigured units in the middle of battle when I get enough giblets. Very fun concept - congrats on submitting to the jam and I hope you work on this!